One course, taught properly. Your child learns to program real robots - from their first block-based steps through to writing real Python - in small groups, with the same mentor every week, each child working at their own level and pace. This is not screen time with a robot attached: it is the formation of engineers and creators. Children who complete the pathway can break a problem down, write and debug real code, read and wire sensors, and build an autonomous machine end to end.
- One 90-minute session a week - weekday or weekend
- Classes capped at 10, with a mentor and an assistant
- A wristband at every band, a certificate at every stripe
- Progress at your child's own pace, never by age
Eight bands. Every one earned, never given.
Your child earns a coloured wristband at each band - and keeps it. A band is awarded only when a mentor has watched them demonstrate the capability unaided: never by age, never by attendance. This is exactly what your child can independently do at each level.
- BronzeDriver
Programs movement as a step-by-step sequence - direction, distance, colour and sound - and plans it out before writing a line of code.
- SilverCoder
Uses loops and events so the robot repeats and reacts - and can read a program and predict what it will do before running it.
- GoldLogician
Uses if/else decisions and variables for logic and memory, keeps score, and debugs their own program when it misbehaves.
- PlatinumBuilder
Writes their first typed code - translating working block programs into Python, organised with functions - and transfers those skills to a second robot.
- RubyProgrammer
Writes original Python from a written brief using live sensor data, to a real code standard: every line commented, every name clear.
- EmeraldEngineer
Combines sensors into working systems, logs real data, and builds with electronics - proving their skills transfer across different hardware.
- SapphireRoboticist
Delivers real-world autonomy - line-following, obstacle response - designs their own solutions, and works on a Linux computer.
- DiamondInnovator
Builds an original robotics project end to end, documents it, demonstrates it - and begins mentoring younger builders.
Beyond Diamond: competition robotics, advanced projects, GCSE Computer Science preparation, and a route toward becoming an assistant instructor.
Every child starts at the right level
It begins with a free tech assessment - a short, practical set of graduated challenges. The highest one your child completes independently sets their starting band. Nobody sits through what they already know, and nobody is thrown in too deep. It's how we build the right pathway for your child from day one, not a one-size-fits-all class.
Stripes, certificates and steady proof
Each band divides into four quarters. The first three each earn a stripe and a certificate; the fourth earns promotion and the next wristband. Assessment is continuous and practical - a stripe is awarded the moment a mentor has seen your child do it unaided.
Ninety minutes, the same shape every week.
A predictable structure children can settle into - with every task available in a supported version, and the room kept calm and low-sensory. The pace-per-child model is built in, not bolted on.
- Welcome & brief10 minEach child's goal for today, set at their own band.
- Build - part one30 minGuided work at their level. On typed-code bands, they read and predict real code first.
- Break10 minRest and reset.
- Build - part two30 minExtend and personalise - push the project further.
- Show & reflect10 minEvery child demonstrates what they built.
Classes are capped at 10 children with a mentor and an assistant, and your child keeps the same mentor every week.
The same capability, growing as they do.
Seven skills run through every band. They start concrete and become genuinely professional.
Computational thinking
- Ages 7-10
- Breaks a task into clear, ordered steps
- Ages 11-18
- Decomposes a system into parts and designs how they interact
Logical reasoning
- Ages 7-10
- Predicts what will happen before running it
- Ages 11-18
- Reasons about conditions, state and edge cases
Debugging & resilience
- Ages 7-10
- Finds and fixes their own mistakes without giving up
- Ages 11-18
- Diagnoses faults methodically, from evidence
Precision
- Ages 7-10
- Learns that a machine does exactly what it is told
- Ages 11-18
- Writes clean, commented code another person can read
Engineering mindset
- Ages 7-10
- Tries, adjusts, tries again - iteration as a habit
- Ages 11-18
- Defines a problem, designs, prototypes, tests, improves
Data literacy
- Ages 7-10
- Reads what a sensor is telling the robot
- Ages 11-18
- Gathers and logs real sensor data, and reasons from it
Communication & independence
- Ages 7-10
- Explains what they built and why
- Ages 11-18
- Owns a project end to end and documents design decisions
The younger programme (7-10) is aligned to Key Stage 2 computing. The older programme (11+) is aligned to Key Stage 3 and forms a pathway toward GCSE Computer Science.
Join the waiting list for Coding & Robotics
Small class sizes. Limited places. Built for personalised learning. Join the waiting list to hear when the next intake opens.
Classes are capped at ten, and the first cohort starts 24 August 2026.