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Ages 7-18

Coding & Robotics

Children learn to code by programming real robots.

Illustrative close-up of an educational robot buggy being adjusted on a track

Limited time offer

Weekly Coding & Robotics

£80 per month

Limited to 10 offer places in total.

Your trial lesson is free. No payment details and no obligation to enrol.

No minimum term. Pause or cancel at any time, with no cancellation fee. Payment and cancellation terms

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A boy at a laptop showing block-based code, seen from behind
Younger Programme
A teenager in profile holding a glowing Sphero robot at a desk, lit by an LED strip along the wall
Older Programme

Your child will learn through practical coding, robotics and electronics projects, in a small group and at their own pace, with the same mentor each week. Beginners start with block-based coding and progress to text-based code, using the language and tools suited to the hardware and task. They will learn to break problems into steps, write and debug code, work with sensors and build robots that respond to their surroundings. AI literacy is a separate module taught alongside the pathway, not tied to a particular band.

  • One two-hour session a week, on an evening or at the weekend
  • In person in Leicester - Mowmacre Sports Ground
  • A certificate and coloured wristband at every band
  • Progress at your child's own pace, never by age
THE PROGRESSION LADDER

Eight bands. Every one earned, never given.

Your child will earn a certificate and a coloured wristband at each band. A band will only be awarded when a mentor has watched them demonstrate the capability unaided: never by age, never by attendance. This is exactly what your child can independently do at each level.

  1. BronzeDriver

    Programs movement as a step-by-step sequence - direction, distance, colour and sound - and plans it out before writing a line of code.

  2. SilverCoder

    Uses loops and events so the robot repeats and reacts - and can read a program and predict what it will do before running it.

  3. GoldLogician

    Uses if/else decisions and variables for logic and memory, keeps score, and debugs their own program when it misbehaves.

  4. PlatinumBuilder

    Writes their first typed code - translating working block programs into Python, organised with functions - and transfers those skills to a second robot.

  5. RubyProgrammer

    Writes original Python from a written brief using live sensor data, to a real code standard: every line commented, every name clear.

  6. EmeraldEngineer

    Combines sensors into working systems, logs real data, and builds real electronics in C++ - the second language on the pathway - proving their skills transfer across different hardware.

  7. SapphireRoboticist

    Delivers real-world autonomy - line-following, obstacle response - designing the solution rather than following one, and carrying what they know onto a board they have not used before, working from the official documentation.

  8. DiamondInnovator

    Builds an original robotics project end to end, documents it, demonstrates it - and begins mentoring younger builders.

Beyond Diamond: competition robotics, advanced projects, GCSE Computer Science preparation, and a route toward becoming an assistant instructor. Standalone game development is on our roadmap as a future course.

Every child starts at the right level

It begins with a short, practical set of graduated challenges. The highest one your child completes independently sets their starting band. Nobody sits through what they already know, and nobody is thrown in too deep. Before your child starts, we'll walk you through the programme, the timetable and the pricing in full, with no obligation to enrol - how we build the right pathway for your child from day one, not a one-size-fits-all class.

Stripes, certificates and steady proof

Each band divides into four quarters. The first three earn stripes that mark progress towards the full band; completing the band earns a certificate and a coloured wristband. Assessment is continuous and practical, based on what a mentor has watched your child demonstrate unaided.

THE WEEKLY SESSION

Two hours, the same shape every week.

A predictable structure children can settle into - with every task available in a supported version, and the room kept calm and low-sensory. Children build together in defined roles that swap during the session, and work on their own where a task calls for it. The pace-per-child model is built in, not bolted on.

  1. Welcome & brief15 minEach child's goal for today, set at their own band.
  2. Build - part one40 minGuided work at their level. On typed-code bands, they read and predict real code first.
  3. Break10 minRest and reset.
  4. Build - part two40 minExtend and personalise - push the project further.
  5. Show & reflect15 minEvery child demonstrates what they built, and explains it in their own words.

Classes are capped at 10, every class will have a mentor and an assistant in the room, and your child will have the same mentor each week. Children learn a great deal from working together - but a band is only ever awarded on what your child can do on their own.

The weekly timetable

Children attend one session a week. Every class is open to book, and the free trial lesson is the full session in the class your child would join.

Classes run in person at Mowmacre Sports Ground, Thurcaston Road, Leicester LE4 2RG. There is free parking on site - come in through the main Sports Ground entrance.

WHAT YOUR CHILD WALKS AWAY WITH

The same capability, growing as they do.

Seven skills run through every band. They start concrete and become genuinely professional.

See the full student outcomes

Computational thinking

Ages 7-10
Breaks a task into clear, ordered steps
Ages 11+
Decomposes a system into parts and designs how they interact

Logical reasoning

Ages 7-10
Predicts what will happen before running it
Ages 11+
Reasons about conditions, state and edge cases

Debugging & resilience

Ages 7-10
Finds and fixes their own mistakes without giving up
Ages 11+
Diagnoses faults methodically, from evidence

Precision

Ages 7-10
Learns that a machine does exactly what it is told
Ages 11+
Writes clean, commented code another person can read

Engineering mindset

Ages 7-10
Tries, adjusts, tries again - iteration as a habit
Ages 11+
Defines a problem, designs, prototypes, tests, improves

Data literacy

Ages 7-10
Reads what a sensor is telling the robot
Ages 11+
Gathers and logs real sensor data, and reasons from it

Communication & independence

Ages 7-10
Explains what they built and why
Ages 11+
Owns a project end to end and documents design decisions

The Younger Programme (7-10) is aligned to Key Stage 2 computing. The Older Programme (11-15) is aligned to Key Stage 3 and forms a pathway toward GCSE Computer Science. The Juniors Programme (16-18) is the top of the same pathway, on Monday evenings.

Start with a free trial lesson

Every session is taught in person in Leicester, and built for personalised learning. Book your child's free trial lesson and you'll leave with their starting band on the pathway in writing - free, with no obligation.

Classes are capped at 10. One two-hour lesson each week, in person in Leicester.